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Making a Start Let's look at a real kakuro. Where do
you start? Well, before we commence entering lots of candidate
numbers there is an important rule to learn. We have already learned
that there are some fixed combinations of numbers, such as 3 in two
= 1 and 2, 4 in two = 1 and 3. If two of these blocks intersect and
share a unique number then the point where they intersect must be
that common number. If we examine the puzzle, there are quite a few
of these fixed combinations:
- 3 in two = 1, 2
- 4 in two = 1, 3
- 7 in three = 1, 2, 4
- 16 in five = 1, 2, 3, 4, 6
Are there any combinations that intersect and share a unique
digit? Yes, look at the bottom row of Figure 1. Here the 4
intersects with the 3 in the central black square. They both share
the number 1 uniquely, so that must be the number that goes in the
cell that they both share. Before we move on to find some more of
these, it is important to remember that they must share the number
uniquely. For example, the 16 intersects with the top 4, but they
both contain 1 and 3, so the cell at the intersection could be
either 1 or 3 (but that fact may in itself be a help later on).
Back at our puzzle there are two more places where 3 and 4
intersect (Figure 2), so both of the intersecting cells resolve to
1. Having solved those three squares directly, there are now some
holes that can be filled as a result (Figure 3).
Next: Reducing
combinations |